CASE STUDY / 01

Increasing Sign-up Conversion Rate

Increasing Sign-up Conversion Rate

Rethinking what makes account creation worth it for players.

Discovering why players skipped account creation and redesigning the experience around perceived value.

COMPANY

King

PRODUCT

Farm Heroes Super Saga · Candy Crush Saga

ROLE

UX Designer

TEAM

Product Manager · Developers · Data Analysts · Research

RESPONSIBILITIES

UX Design · Research · Prototyping · Experimentation · A/B Testing

PLAYER → “WHY SHOULD I?” → VALUE → REWARD → SIGN UP

GIVE PLAYERS
A REASON
TO SAY YES.

GIVE PLAYERS A REASON TO SAY YES.

01 / OVERVIEW

Players were skipping sign-up. We needed to understand why

Players were skipping sign-up. We needed to understand why

Creating a King account protected player progress and unlocked additional benefits, yet many players skipped the experience altogether.

The opportunity was significant: increasing account creation could strengthen player connection while supporting a key product goal. But simply making sign-up easier wouldn’t be enough. We first needed to understand what was stopping players from seeing it as worthwhile.

BEHAVIOURAL SIGNAL

BEHAVIOURAL SIGNAL

02 / RESEARCH

Understanding player's behaviour: to skip

We combined moderated play sessions, behavioural observation, analytics and existing player feedback to understand what was happening at the moment players were asked to create an account.

The pattern was clear: players weren’t struggling to complete the flow. They were choosing not to.

Account creation felt like a hassle, offered no immediate benefit and interrupted the reason they had opened the game in the first place: to play.

The question shifted from “How do we make sign-up easier?” to “Why would a player want to sign up at all?”

"Aha moments"

THE KEY INSIGHT

The problem wasn’t sign-up.
It was perceived value.

→ Players didn't see the exchange as worthwhile.

03 / DESIGN PRINCIPLES

Designing the value exchange

01

Make the value clear

Show players why an account is worth creating before asking them to commit.

02

Reduce friction

Remove anything that gets between player intent and account creation.

03

Make the benefit tangible

The incentive needed to feel genuinely valuable and aligned with player motivation.

04 / UI EXPLORATION

Translating the strategy into interaction

Translating the strategy into interaction

HOW SHOULD WE ASK?

Testing: Framing → Clarity → Action

With the value exchange defined, we explored different ways to frame the benefit and turn account creation into a clear, compelling action.

05 / SOLUTION

Converging on a clear value exchange

Converging on a clear value exchange

THE FINAL EXPERIENCE

Flow: Value → Action → Immediate reward

The final experience made the exchange explicit: understand the benefit, create an account, and receive the reward immediately.

06 / IMPACT

+486%

NEW KING ACCOUNTS

Uplift in new-in-the-network King Accounts created during the one-week event.

+304%

PLAYER

SIGN-INS

Increase in new players signing in during the event.

+4.9%

GAME

ROUNDS

Increase in daily game rounds during the experiment.

07 / SCALE

A successful experiment became a scalable solution

A successful experiment became a scalable solution

The Farm Heroes Super Saga experiment validated the value exchange behind the experience. Our approach was then adapted and tested in Candy Crush Saga, where the strongest variant drove a +1425% uplift in new King Accounts during its first week. The campaign was subsequently scaled to 28M players.

The Farm Heroes Super Saga experiment validated the value exchange behind the experience. Our approach was then adapted and tested in Candy Crush Saga, where the strongest variant drove a +1425% uplift in new King Accounts during its first week. The campaign was subsequently scaled to 28M players.

FARM HEROES SUPER SAGA
+486% new King Accounts

FARM HEROES SUPER SAGA
+486% new King Accounts

VALIDATED

VALIDATED

CANDY CRUSH SAGA
+1425% new King Accounts

CANDY CRUSH SAGA
+1425% new King Accounts

SCALED
28M players exposed

SCALED
28M players exposed

At scale, the rollout increased the share of DAU with a King Account by 3+ percentage points, generating tens of thousands of additional accounts per day.

08 / REFLECTION

Conversion begins with earning the right to ask.

This project changed the way I think about conversion.

At first, I believed we were solving a sign-up problem.

In reality, we were solving a value communication problem.

The experience wasn’t failing because players were unwilling to create an account.

It was failing because we hadn’t earned the right to ask them.

Since then, whenever users avoid a feature, my first instinct is not to redesign the interface.

It is to question whether we have made the value clear enough in the first place. What began as a conversion experiment became a repeatable learning about value, timing and friction — one that successfully scaled into Candy Crush Saga.

Delia Ramos — Senior UX Designer

Available for meaningful player experiences

Available for meaningful player experiences